@silentheart00 That is possible to do in sketchfab, you will need an albedo map, metalness map, roughness map and normal map. Maybe an opacity map, depending on how you assign materials. Then you drop those maps in the editor and manually assign them to the right slot.
You can get the same level of detail Cycles can provide, in Sketchfab. But it requires a different approach, similar to the one used in game engines.