Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

#33697
Kent Trammell
Participant

    I got a kick out of the humor in your backstory. The airlocks… 😆 I like how down-to-earth Adam’s space career is; ups and downs.

    Your sculpt is a good representation of the art, with details matching, pose is pretty close minus the right arm bend. Your character has gained a little weight from the art to the sculpt. Not a lot – maybe “big boned” is a better way to put it.

    If I had one big note, it would be that there’s not a ton of visual personality with the character, neither in art or sculpt. It’s all fairly neutral. Now that I’ve read the back story, there’s key actions that could translate into a pose for this concept sculpture. Like jolting up at his desk, alarmed at the sight of raiders sneaking in on his security monitors. Or him at his desk sleepy since nothing has happened at his job in several weeks. Something like that would have sold his character a bit more.

    Still, you’ve accomplished the assignment well. It’s a B+ in my book 👍