Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

#33671
Kent Trammell
Participant

    I agree with Jere – What a touching story. It has me drawn in, feeling for Professor Mathers hoping he claws his way out of his rut. Excellent background, @oboshape 👏

    This concept sculpting thing is definitely not a natural exercise for an engineering mind lol. Still, glad to hear you’re enjoying the experience nonetheless.

    I loved the character concept as soon as you posted it. There’s such personality in it. And coupled with your background narrative, I must admit that my hopes are hight for Prof Mathers!

    That said, I see him starting to be recognizable in the sculpt. But in its current WIP state, there’s more to be desired. Even though it’s not an explicit modeling sheet for ‘tracing’ the 3D character on top of the art, it still looks like a great 3/4 view and side view to work with. My advice is to setup a 3/4 camera with the art as the background image. Then do the same for the side view. Since it’s a hand-drawn concept, chances are they won’t correlate to each other 100%, but it looks like they’d correlate somewhat. Where they don’t correlate, favor the 3/4 view and let that be your 100% match with the side view being supplemental.

    That should give your engineering side enough to work with to achieve an authentic sculpt. Keep up the good work! I’m excited for this one.