Reply To: [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8

Forum Archive [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8 Reply To: [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8

#37935
Aaron Rudderham
Participant

    @sickelo The objective is create something using only primitives, primitives being the basic shapes you see in the object menu. We’re not allowed to alter the geometry in edit mode and seemingly the only modifier allowed is the Boolean modifier (though I imagine something like the Array modifier would be fine). Materials are also fine but no textures. Not sure about compositing but I don’t see why not. Also everything must be realistically scaled. Fortunately 2.8 seems to default to the metric system for it’s measurements so you have a real world measurement to compare things to but if you’d rather use the imperial system then head over to the Scene tab and where it says Unit System choose Imperial.

    I should also clarify that whilst we’re not allowed to adjust the mesh in edit mode you’re welcome to adjust the rotation and scale in object mode.