I would like just again ask regarding the “shrinking” effect of the Smooth brush.
Watching the tutorials like for example at the scuplting of Melvin, after the smooting of the body Kent switches to the camera view and the with the Grab brush adjusting back the outlines to the artwork. Is that a correct perception from me or missing something?
Anyway okay basically that is not “shrinking” by the Smooth brush as it just simply averages the surface, but so in summary by that finally making the object slightly always smaller. Presumably that happened also at several homeworks here at the sculpting of the mesh primitives, especially at the Cone examples.
Could you please advise by your experience, is that not disturbing in the precision of sculpting? Would not be better in Blender to calculate the averages towards the closest face to the camera? Then maybe the size of the object would not be changed