Reply To: [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Forum Archive [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender Reply To: [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

#32574
Grady Pruitt
Participant

    One last one…

    In some ways, this one might appear to be closer to last weeks, but there’s a number of things I did on this one that actually took advantage of things from this week’s lessons. For example, the loincloth, the band around the helmet, and the wristbands all use modifiers for their thickness. And there’s a bit of using a subsurf modifier, applying it, and extruding pieces from the result.  

    This is actually one of the characters from the clay modeling book I had mentioned previously. As you can see, most of the shapes are very simple, though a few take a little tweaking. 

    Everything I did in creating this character is pretty much how I did a previs for a scene idea I wanted to test (though I used a few more primitives within the shapes on that particular one).  I share this just to show that even characters are just taking what you’ve already learned and breaking them into small pieces. 

    Also, particularly for creatures, I think this can be just as effective way to create a basemesh… something that I believe is in this coming week’s lessons… to use for sculpting, and can sometimes get you closer to the shape you want than using the skin modifier. 

    (This character is from the Modeling Clay: Fantasy Characters book, but done using “digital” clay.)