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#32549
Scott McClellan
Participant

    BC1-1801 Week 2 Homework Submission

    Hasn’t been a good week for me (blah blah blah whine whine whine). Well… flu kept me off the laptop for a couple days and then 6 hours (YES SIX!!) wasted trying to figure out how on God’s green earth to manipulate a bezier curve to use an array modifier on. Unfortunately, the resulting submission is nowhere near the imaginative and detailed models that I’ve seen posted so far this week. I’ve gone through my office and picked out things that I’ve always been wanting to model and for whatever reason haven’t. I tried to tell a story from those few items, so here goes…

    This table is comprised of 4 parts: top; runners (which you can’t see); table supports; and a crossmember. I used a “mirror” on the top and legs (supports). Found out the hard way on the legs that you don’t work from a smaller piece and try to grow to a larger piece. I was coming up with faces that didn’t work a play well with me. Better part of a day screwing around with this, but it came out well. The table top is meant to come apart to accept leaves.

    The chair back support is what cost me dearly in timw trying to manipulate a bezier curve. If anyone has any pointers, I’m all ears I wound up using a bezier circle and appied the modifiers and in edit mode cut the damn thing in half and manipulated what was left to form the back. There are two kinks that I’m not happy with. The smaller back posts are all inset into holes I made in the seat (thank you shrinkwrap modifier). Most of the chair was constructed in mirror mode. Again separate parts for the seat, back legs and supports.

    The candle, holder, and flame are all separate objects. I realized afterward that the lattice modifier would have been extremely helpful in modifying each candle (but I was too late – will practice that later). For lighting in the scene I placed point lights in each candle flame.

    Dice bag is just a sphere that I played with (moocho proportional editing). And with that, I give you…