What is meant with the “JitterThreshold” in Eevee’s Subsurface Scattering
Can anybody here say what is meant with the “Jitter Threshold” in Eevee’s Subsurface Scattering?
The Blender 2.83 manual writes:
Samples
Number of samples to compute the scattering effect.
Jitter Threshold
For the effect to be efficient, samples need to be coherent and not random. This can lead to a cross shaped pattern when the scattering radius is high. Increasing the Jitter Threshold will rotate the samples below this radius percentage in a random pattern in order to hide the visible pattern. This affects the performance if the scattering radius is large.
This sounds very cryptic to me.