Reply To: Driver on one of Piero’ “Toe Control Bones”

Forum Archive Driver on one of Piero’ “Toe Control Bones” Reply To: Driver on one of Piero’ “Toe Control Bones”

#61331
Wayne Dixon
Participant

    Hi @duerer , I didn’t read the whole article you mentioned but it seems the author states that the 4d vector is ‘like’ axis angle.

    Listen to @spikeyxxx when it comes to Quaternions.  He knows what he’s talk about 😉

    Here’s a simple way to think about them.  

    If something only rotates on 1 axis.  Use Euler.

    If something has to rotate on all 3 axes. Use Quaternions.  This will save you from any Gimbal lock issues.

    As per the drivers in the tutorial, I think it’s actually easier and more straight forward to use a ‘transform constraint’ and a ‘limit rotation constraint’ rather than the way shown in lesson, however, this requires a little bit of a different setup from what is shown in the course.  So I would actually stick to what is shown rather than trying to go rogue haha.

    There is always more than 1 way of doing things in 3D 😉