Reply To: Drennyn’s Polybook

Forum Archive Drennyn’s Polybook Reply To: Drennyn’s Polybook

#88386
Paul
Participant

    SESSIONS | Ancient Pillars: Don’t delete the cube!

    Ever have those times when you have so many ideas running through your head but can’t decide what to do…and you sit staring at the screen for far too long? This is what happens.

    I stared at the Blender cube while trying to think of a creative scene that was different from the lesson and wasn’t any of the direct suggestions. I drew blanks until I thought the cube could be the actual subject. How could I make the cube appear larger-than-life and imposing?

    1. Geometry nodes for the grid and cube outlining
    2. Let’s just say a “strange” material on the cube…obsidian-ish? Electric blue circuitry; animated
    3. Emissive outline material on cube; animated
    4. Volume clouds drifting by
    5. Camera focal length animated to make the cube seem larger.
    6. Spotlights down below attempting to illuminate it–where did this cube come from? What does it want? Who in their right mind would blindly delete it?
    7. Procedural horizon/sky and star field
    8. Smaller square aspect ratio and EEVEE used to finish the render in an acceptable time

    Video: http://www.regalmedia.com/video/BlenderCube.mp4

    BlenderCube.png

    Self Feedback

    If I had more time I would have tried making it look like the cube was under construction or investigation…maybe some scaffolding or a crane up top to further give it some scale. As it was, I must have futzed with the cloud volume and spotlights for way longer than a couple hours in both Cycles and EEVEE.

    Just could not get what I wanted. I’m afraid at the end of the day, it’s a cube with a strange material.

    Still…think twice before you delete the cube next time. *smirk*