Reply To: Derek’s Polybook | CORE | Fundamentals of 3D Mesh Modeling in Blender

Forum Archive Derek’s Polybook | CORE | Fundamentals of 3D Mesh Modeling in Blender Reply To: Derek’s Polybook | CORE | Fundamentals of 3D Mesh Modeling in Blender

#90239
Omar Domenech
Participant

    Yeah just to add a little bit to what Martin said, Kent and Wayne always shortens the names of the types. So if it’s a mesh object, they call it with the prefix of OBJ or a widget object its WGT, that way in the Outliner it’s easy to know what object type things are. No need to call things with super long names.