I tried to play around with material and procedural texture a little bit. I used the noise texture to simulate some kind of dirt on the surface of the objects. What baffles me is the brick texture which is stretched along the surface of the face. I know this is a common problem, but I didn’t do well-thought research, I just wanted to share this image and ask for a direction to follow concerning the learning of texturing and material (I am halfway through the fundamentals of materials course but the course doesn’t seem to cover texture).
