Well, when I was looking which engine to chose to play with the UE blueprints was the major reason to give a try. You can simply take stuff and make it work, at least for a simple things. And its very intuitive. And you can search/look for things. “Oh, I want to do some damage, do we have something for that? Oh, where is some kind of ApplyDamage node, lets try to use that!” And there are other people blueprints blue prints and you can use them and its pretty easy to modify them. Now I’m playing with turn based game using blueprints and if I had to start from 0 and to code this all thing I wouldnt know there to start 🙂
Of course this is for me just a small hobby and fun on a spare time if you doing some serious stuff I guess you do real programing and those blueprints are no more a factor for choosing the engine.