Reply To: Connecting polygon to at least 2 points (instead of 1)

Forum Archive Connecting polygon to at least 2 points (instead of 1) Reply To: Connecting polygon to at least 2 points (instead of 1)

#75053
Martin Bergwerf
Participant

    Hi Cristian,

    | Because as we can see in my picture and yours, at least Blender allows us to do this kind of “not polygon” stuff without warning us about it.

    Well, in my pictures I cheated:

    Cheats.png

    I don’t know what you did exactly in your picture, but that is also not what it looks like. That is not a small Quad inside an N-Gon with a hole…Try to go into Face Select mode and select each of the Faces..they are most likely  partially overlapping…

    Also, you can enable the Face Normals Overlay, to more clearly see the mess you are making…

    If you connect the inner quad with two Edges, you are making three Faces (Polygons) and that is what you want:

    Polygons.png

    When trying to only use 1 Edges, you get two, partially overlapping Quads…(shouldn’t even be possible, when using the Knife Tool…)