Over the coming weeks , I will update this thread with what we have so far in terms of development. To kick things off , here is one of the locations in the game that I have created. It is modelled and rendered entirely in Blender (Cycles) , The in-game version is fully animated which I will post up once I figure out how to efficiently screen record Unity.
This location is the protagonist Huw’s house. The plants, shovel. bucket and barrels are megascans assets , the rest has been created from scratch. It is one of the earlier locations you visit in the game (there will be approximately 90 in total) and it showcases the style of the game well.
RIGHT CLICK > OPEN IMAGE IN NEW TAB TO VIEW FULLSIZE.
