Progress Update: Medium Poly model for Sculpting.

1) Beveled mesh, ready for Hi-Res modifier.

2) Cart with Subdivision (Level 2) added for visualisation.

And for anyone else wondering how to turn on the Polygon/Mesh counter that Kent uses, it’s under Viewport Overlays and called Statistics. And if you tick that you viewport should also look like this:

Without the red annotation of course.
@splat21