Homework Submission – Week 4 – FG Tree B
@theluthier and @jlampel
Assets: Nature E: FG Tree B My Work in Progress
- I was able to reduce the file size from over 400MB down to 6.6MB
- I also did some creative NORMAL map corrections to get rid of the artifacts.
- The UV map and the other two texture maps have a couple of new items that fill in the empty texel space.
The new Tree B base mesh that helped restore the UV’s still retained its unusually high vertex count. Once I knew that I didn’t need the Mulitres modifier anymore I was able to create a vertex group that contained the upper branches and twigs of the tree. I used the Decimate modifier with the vertex group and significantly lowered the vertex count where detail was not needed.
Because the sculpt version of the tree bark was so dynamic parts of it did not stay inside the target Low res copy. This overlap caused lots of large and small artifacts. I took the Normal map into Krita and used the clone stamp tool like a spot remover and tidied up the image.
I gave an acorn to Peapod the Squirrel 🌰🐿 and added strange chocolate chip cookie-like mushrooms to the base of the tree. 🍪🌳🍄 I visited a botanical garden recently I took lots of photos of the plants and trees. One really cool arboreal specimen’s bark had these half-disc-like growths that looked like cookies. So I made a plan that if there was time that I would include this detail. Look out for the chocolatey morsels, they may be trippy.



