I’m so happy with the BG tree work! They’re very mysterious assets and gave almost zero direction. But my BG tree people are STEPPING UP TO THE CHALLENGE!
I absolutely love the test results you’ve produced @tijnkroon. They really seem like they’ll be a perfect fit for this style. The only question mark surrounding them is efficiency. But I’m confident that’s a problem we can solve a few ways if it proves a problem.
The ground topography has been a bigger headache than I anticipated but by the end of week 2 I expect it to be more or less finalized (in shape). For week 2 it’d be nice to get a couple more variants and test some population techniques. You can test on a randomized ground plane or grab the terrain meshes I’m working on. Very curious to find out how optimal these can be once populated.