Reply To: Collab2021-WIP- spikeyxxx

Forum Archive Collab2021-WIP- spikeyxxx Reply To: Collab2021-WIP- spikeyxxx

#67969
Kent Trammell
Participant

    @spikeyxxx Of course the grass proved to be a difficult and frustrating asset to create. I thought for sure we would need to come up with a clever solution with cards and camera culling and whatever else. But ultimately I think an old-fashioned particle hair system is going to work best.

    I’m afraid I’m going to give up on the hope to grow grass over the entirety of the terrain. Instead I’m just growing it closest to the house; the “FG area” as we’ve dubbed it. From there I will fade out the density into no grass. If I work the shader right it will barely be perceptible unless a viewer is looking for lady bugs in the extreme corners of the terrain.

    As expected, you put some amazing work into exploration of grass techniques. Your efforts are appreciated and will not go un-credited. Thanks for contributing and leading your team! It’s always a pleasure working with you 🤝