@simonsez11 That’s looking great 😀👍! I would just add two additional loop cuts in order reshape the mid-section of your vase rounder:

I think that @theluthier wants all textures to be baken, even if they have been created procedurally. Since the spice cone has no complicated topology a “Bump Map” which could be a greyscale version of the “Color Texture” is enough for redirecting the normals. But I would ask @theluthier for a final word if he would accept your solution with the node setup and “Procedural Textures”.