So I finally have been able to make normal and cavity maps. I’m not impressed with the result, but it has to do (for now)
I still have to handpaint especially the rivets.
There’s something wrong going on when rendering that is why I’m sharing an image from viewport shading and render shading


When I try to render I just get a pixelated white images, In renderview there is hardly any color it’s like the materials aren’t rendered at all
something else is going on that I don’t understand. Why is there a gradient on the highlighted planks? Everything has the same material so it doesn’t make sense

another issue I had was the iron band around the wheels. I had a good high poly one,but whatever I did I couldn’t get that texture on the low poly one