I used Shader to RGB to get to this point, haha.
I mean, in Blender Internal you could set a material to “shadeless” and it would just not factor in any lighting or shadowing whatsoever. A red material would just be #FF0000 all the way across the surface.
And for the extreme background, that could work because the angle won’t really change. If we decide to change the lighting to night or whatever it wouldn’t work anymore. Just a thought since I’m “baking” the lighting anyway. And I’ll have to color-correct the PNGs to counteract the scene lighting, rather than just getting it right in the first place. If that makes sense.
And I agree Adrian, “L” might not be real.