week 3-Day 3 / Normal Map and Cavity
1. New UV Map
2. Baking Normal: I baked with Cage and high resolution(without the body-part)
Had some issues on every part but all could be solved.
With the exeption of the body.I was a bit too strong with sculpting and now there is a problem with normal baking.
Would take too much time to correct all these tiny things and the mesh wouldn´t be cleaner.
So I decided to redo the sculpt part of the lantern body.
3. Cavity Map with Dirty Paint Vertex
Same. Issues on every part.
Noticed the “Dirt-Only”-button in the settings of vertex paint.
I used it for the handle part, because it is soo flat that there were almost no contrast.
There is also a setting ” Blure Iteration”. Set it to 2 just for testing. Seems there is a little bit more contrast now.
Some annoying behavior cost me a lot of time to resolve.
Often I saw no baking-result. Tried a lot, check all setting again.
Solution: the image texture had to be reloaded in the image editor. thanks for that 😉
The lantern-body-part isn´t bake so far. I redo the whole part.
This is my result. Perhaps I bake some maps again. Depends on the result of the node-setup.
And I really hope I can finished it soon, because I can no longer ignore my home and garden 😉
Update: Okay – just saw a mistake on the UV (grmpffff). Bake again!!