Reply To: COLLAB2021 – WIP – Langleyjij

Forum Archive COLLAB2021 – WIP – Langleyjij Reply To: COLLAB2021 – WIP – Langleyjij

#66122
spikeyxxx
Participant

    Hi James, it’s definitely a great improvement, but the edges are too straight to my liking (but I am in no way an expert on low-poly modeling and Normal Map baking).

    What I mean is, the edge wear is also almost straight in most places and accentuates the straightness of the edges.

    The green edge is better, but the red ones (I just drew a few as example) not:

    And this doesn’t get better when viewed from a distance.

    Luckily though, there is an easy fix; you have your Normal Map set to sRGB:

    When you change that to Non-Color, you get this:

    You should always set the Color Space of your Normal Map to Non-Color! I also did this with you Cavity Map, out of habit, but it not so important there, it does make a difference in the grey-scale values, so you might even want to leave it at sRGB.

    So, great work, you learned a lot and change the Color Space of the Normal Map and you’re ready for your money shot as far as I am concerned!