Reply To: Collab2021 – WIP – hoidolario

Forum Archive Collab2021 – WIP – hoidolario Reply To: Collab2021 – WIP – hoidolario

#67128
Jonathan Lampel
Participant

    Great job @hoidolario ! Definitely full points for the week 2 homework. I see you’ve gotten some good texturing in already, but I want to go back and look at the low poly topology first since you mentioned getting some artifacts. 

    If you have the time, I would recommend going back and trying the retopology again. You mentioned using RetopoFlow and I’m guessing used contours? I would actually recommend using mostly just PolyPen for these and placing vertices wherever the mesh substantially changes direction. Since these will be given a baked normal map and won’t be animated, you can even use triangles where necessary. Here’s a quick example of what I mean:

    It’s a lot more simple while still keeping tighter details like the cracks. Try to also avoid everything pinching together at a point like in the center of yours. Again, if you need to connect things with triangles, that’s totally fine, but try to keep the geometry as simple as possible, especially where it is flat. 

    Apologies it took us so long to grade as it will likely mess up your texturing work, but now that you’ve textured these once it should be a much faster process this time around. If you absolutely cannot afford the time then you could also experiment with the Quad Remesh in the mesh data properties. From what I’ve tried on your models it makes the result too mushy and you’ll lose the nice areas like the cracks, but it could help with getting something down quickly. 

    Super great work so far, I know this is a pretty wild trail by fire for your experience level, so congrats on kicking butt so far and keep up the good work!