Reply To: COLLAB2021 – WIP – blanchsb – Foundation

Forum Archive COLLAB2021 – WIP – blanchsb – Foundation Reply To: COLLAB2021 – WIP – blanchsb – Foundation

#67679
Shawn Blanch
Participant

    Well I have two approaches for this week. The top by hand or the bottom procedural

    If I do the top and I can keep the tiled effect then I can totally get that working in a great way.
    If I do the bottom I am probably going to have to bake the effect onto the base mesh completely unwrapped in a slightly clever way. That should keep performance up just fine.
    I could always just do this on the shader route and bypass the geometry altogether as a third option (I know the procedural workflow well enough to mimic it in the node editor I think?