100% It’s my #1 goal today! Sorry for leaving you hanging. There’s a couple key questions with the clouds for me:
- Achieving a soft look without volumetrics. Volumetrics recalculate with every movement of the camera which is really bad for the goal of a realtime final .blend scene.
- Achieving 3D depth or going for an illusion. As in a flat cloud layer over the world. The later being easy for animation and performant but losing depth.
I’m going to play with techniques to wrap my head around the options and report back to you with some solid direction (hopefully)