Reply To: COLLAB2021 – WIP – adrian2301

Forum Archive COLLAB2021 – WIP – adrian2301 Reply To: COLLAB2021 – WIP – adrian2301

#67380
Adrian Bellworthy
Participant

    Homework Submission – Week 1 – Sky and Clouds

    @theluthier 

    Not really homework, just been testing different methods.

    A close up of the clouds in the artwork:

    Method 1

    Volumetric mesh.

    Mesh objects with a volume empty and volumetric modifiers added as described previously.

    Render time with my crappy CPU = 22.44 seconds.

    Method 2

    Same mesh with Displace Mod to add shape and Decimate Mod to decrease poly count and with procedural shader.

    Render time again with my crappy CPU = 2.14 seconds.

    The shader

    With a Diffuse shader and a Transparent shader mixed with a factor controlled by a Fresnel and Color Ramp to soften the edges of the mesh. For the color I plugged the Diffuse into a Shader to RGB Node and then to a Color Ramp and selected color for the flags. Also added some extra ‘fluff’ with a Voronoi , Color Ramp and Bump Node into the Normal of the Diffuse Shader.

    Need to work more on shape to match the artwork but my need here was to focus on a solution to reduce render time, I quite like the procedural shader route, not only for render time but also I like the stylized look and feel of this method. The volumetric method was difficult to get the color adjustment and it’s still not where I would want it. Need to soften the color in method 2 also to match the artwork.

    Could slightly reduce render time further by baking texture and normal maps.