Reply To: COLLAB2021 – Team S.P.I.C.E.D. – NATURE BG

Forum Archive COLLAB2021 – Team S.P.I.C.E.D. – NATURE BG Reply To: COLLAB2021 – Team S.P.I.C.E.D. – NATURE BG

#65919
Kent Trammell
Participant

    @mattdunn @tiborbleuel @daddios

    Hey Mountain artists! I made a quick video as feedback to @danmelt (no commentary and should probably be watched at 1.5+ speed). I wanted to share it here to illustrate what I’d like to see from mountain quality:

    Key points from the method:

    1.  Dan’s mountain was sculpted with dyntopo and took 30+ seconds to open with a file size of 214 MB. I optimized this mesh with a quick retopo. Then converted to Multires and preserved the detail via shrinkwrap. Despite being a sculpt of over 2 million faces, new file size is 35 MB. Lesson: Multires is far more efficient than dyntopo!
    2. My feedback to Dan focused on improving “macro” shapes. I wanted so see more broad shape changes that effected the silhouette. Since there’s so little visible of the mountains in the art we need to fill in big gaps.
    3. My sculpting technique centers around the scrape brush (alternating between view and area plane as well as locking normal and plane). Note that I didn’t realize till much later than my retopo normals were reversed which messed up the Area plane sculpting (inverting its behavior to my confusion).
    4. Scraping via viewplane from the top is a powerful way to get the stepped layers in shape present in the mountain from the stylesheet.
    5.  Admittedly I didn’t address the entire mountain, especially neglecting the base of the mountain. Don’t be like me – sculpt the whole mountain equally!

    Hope this helps!