Reply To: COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment Reply To: COLLAB2021 – HQ – Stylized Fantasy Environment

#63157
Jake Korosi
Participant

    It’s certainly been quite a while since I did any respectable amount of texture painting, either.  And even longer than that since I last painted textures for an NPR project.  

    In fact, come to think of it, I believe the last time I did any NPR texture painting in Blender was for one of the earliest “live classes”, where the class participants spent a month making stylized 3D characters from 2D source images.  And if I remember right, we were doing that texturing work in the 2.79 Blender Internal rendering engine!  Or perhaps we had the option, but I distinctly remember doing mine in Blender Render.

    A lot has changed since then, not just in terms of Blender Render going out and Eevee coming in, but improvements to Blender’s texture-painting functionality that I’ve read about as the releases go by but have not yet had a chance to actually explore..  And there have been some improvements as I recall in the UV-editing features as well.  And, didn’t Pablo Dobarro improve Blender’s vertex painting functionality so that it’s practically on-par with UV-based texture painting, or did I just dream up those videos?

    Time to charge up that pen and tablet!