What about instancing the object to a parent vertex and arraying the vertex or a plane and showing the instances?
I’m going to have to play around too……
I definitely know that if it has to do with the object origins that I can totally code in to complete the array modifier and separate all objects and then set all of their origins to geometry. That’s not too hard with the code that I already have developed.
My Gridz engine will allow to array multiple selected objects at once so I have already figured that part out. Since I made it, technically I feel fine using it in my workflow. Who knows maybe I find other things to code along this learning journey….
I’m definitely going to play with it this weekend though and see how I can marry the two work flows.