@blanchsb as far as I know (so don’t take this for authoritative, ha) the main difference between paths and curves is that paths you can’t use Bezier handles to control the shape of the “curve” between control points. Neither is superior to the other I don’t think; for laying out pipes or tubes with very specific courses (like my French horn) I just like to use paths because building them is closer to the behavior of building mesh, and I feel the resulting mesh is also more predictable if I do have to turn the path into mesh at some point. For something a little more “freeform” like flexible hoses that won’t be going in straight lines, using Bezier curves might be better. I’ll find out. 🙂
Note that as far as Blender is concerned, paths are still a TYPE of curve, so they use the curve properties tab and the “Convert Curve to Mesh” operator, etc.