Homework Submission – Week 2 – Water Wheel
@theluthier
(I just realized that I replied to one of my other posts, rather than making this its own post — deleted the old one and reposted it properly)




Everything is unwrapped, and I’m baking as I go to see how things look as normal maps. I figured it would help me decide what elements need to be redone after my first sculpt pass.
I plan on doing a second pass on all of the sculpts to add cracks and other details, but given the quantity of things that needed to be sculpted, I figured it would be better to get everything reasonable before going back to finalize them.
On the second pass, my plan is to pull the details into a stylized version. This is a pretty rapid process using the more realistic sculpts. I really struggled at free drawing the stylized textures, so this was my solution. Although it has been insanely labor intensive, the end result looks really great in my opinion.

In my frenzy to get everything sculpted I didn’t sculpt onto the joined retopologized mesh I had made for the rocks last week, but instead sculpted the individual rocks. So the that will also need to be redone.
Similar to @lucky , I haven’t synced my files yet because their size has been teetering back and forth between huge and acceptable, and 15GB is pretty sparse for everyone sculpting right now.