Reply To: COLAB2021 – WIP – lexicolopolis

Forum Archive COLAB2021 – WIP – lexicolopolis Reply To: COLAB2021 – WIP – lexicolopolis

#66326
Beau Kromberg
Participant

    Well today was kind of a wash. I wanted to see if I could emulate the style sheet’s wood effect so I explored how I might do it.

    Made a mask.

    Inset the cracks, rough beveled the edges to make them choppy, and then used clay layers to get some wood grain. The result turned out pretty cool.

    But multires hates this mesh. Cages hate the mesh. And even if I reset all the geometry using the erase multires tool, all results end up having the same issue. So I actually don’t think its the sculpt at all. Especially cause the normal maps look… ugh… normal. lol

    Most of the faces are unaffected by light, and project any surface displacements in reverse direction.  

    After hours of testing, it seems to be associated with the object itself, but I can’t figure out why. The faces all show up with backface culling, so they should be oriented the right way. The UVs don’t affect it. I have no idea what I’m missing? Anyone?