Reply To: Best Way to Paint A Race Track Mesh with Many Vertices

Forum Archive Best Way to Paint A Race Track Mesh with Many Vertices Reply To: Best Way to Paint A Race Track Mesh with Many Vertices

#82273
Martin Bergwerf
Participant

    What you can do, is using the fact, that Curves have ‘nice’ UVs.

    Make a Curve:

    Curve_1.png

    Object > Convert > Mesh and switch to Edit Mode and Select All the Vertices (this is necessary, because they are irregularly distributed and we want to fix that):

    Curve_2.png

    Enable the Loop Tools Addon, that comes with Blender and select Space:

    Curve_3.png

    Convert the Mesh back to a Curve and in Edit Mode change the Tilt and then Extrude:

    Curve_4.png

    Make a Material, something like this:

    Curve_5.png

    This is not the only way of course, Geometry Nodes could also be used, but it’s a, I think, solid and relatively easy to understand method…

    You’ll  probably need to Convert it back to a Mesh, in order to be able to Export it to a Game Engine, I suppose.