@silentheart00 Hey,
Thanks for taking the time to have a second look. I was working on the lighting exercises in 2.79b. I placed a plane over the window and added a transparent BSDF set to a skyish blue. It was way too much, just couldn’t see how to dull down the lighting effect of the pane and keep the appearance of a blue sky.
In relation to the truck, I’ll be moving on from the noise texture, it’s a cool effect, but not appropriate in this situation. What’s nodes should we be steering to to achieve the dulled/plastic feel ?