@smurfmier1985 thanks, and yea, firsdt I made a mix of diffuse and glossy shader to control the base reflectivity of the material and then I used the fresnel node as a factor for a mix shader to add another glossy shader for the reflections of the fresnel.
all the materials o nthe truck are a variaiton of the roughnes and shader mix variation even the whells
as for the wells I wanted to make them more subber like, so made them less reflective and added a noise texture as a height/bump map, maybe should have made it a bit moresubtle there