Reply To: BC4-1810 Homework Mjans

Forum Archive BC4-1810 Homework Mjans Reply To: BC4-1810 Homework Mjans

#42393
Kent Trammell
Participant

    @mjans Silent gave you some good advice. Dialing down your material’s value brings your render much closer to the source. My one note is that I’d like to see a slight amount of glossy reflection on the model. I mean real subtle, like 0.4 on the roughness and 0.1 or 0.2 for the amount of specular (assuming your using the principled shader). B+ from me.

    As for your character, it was a good choice – like your light match – to darken your material from white to more of a mid grey. It avoids blowing out much better. Great job on the strong rim light; The purple and orange work well together too. The background is definitely more interesting than black but it’s also kinda random. Almost like it’s some sort of log that’s been highly blurred. I’m finding myself slightly distracted by it..I’d recommend a simpler gradient: Dark on the outside corners and fading to a slightly brighter purple in the middle.

    Another B+ from me.