Excellent work this week @mamo. Your vehicle looks good; very clean render. I only have 2 minor notes:
- Reflection wonkiness where the car meets the ground. I’ve seen this happening a lot on Eevee renders this week, where the reflections just seem to cut off on the ground close to the car. I believe the issue has to do with the “Thickness” setting of Eevee’s screen space reflections. Try increasing that value till the reflections continue properly underneath the car.
- The ground texture could use some bump. It looks like the ground has a good asphalt texture but without a bump it starts to look like a massive black granite countertop. Converting the texture to a bump map could be that extra touch it needs.
Again those are minor. B+ from me on this half of the homework.
Your light match is quite good as well, though with one overarching note: Breadth of light coverage. In the source render, all lights are concentrated mostly as rim lights. It creates a unique setup; very strong for characters/busts. In your render the lights are positioned to illuminate more of the statue rather than primarily the rim. It makes for a much softer result – which isn’t bad, it’s just not quite the same. I tried to illustrate an example of corresponding gradients:

Hope that helps. Yours is still appealing but not a 100% match. Another B+ from me.