Forum Archive › BC4-1810 Homework, Katerina Novakova › Reply To: BC4-1810 Homework, Katerina Novakova
Week 1 – Act 3
First of all, thank you, @theluthier and @nekronavt, for your tips – I haven’t got round to check them yet, but I will try my best to have a look before the next stream.
I was working on the toy truck revamp these last two days. I thought I’d try out the changes that were introduced in texture painting and paint myself some roughness and grunge maps. First, I created two grunge maps in Krita (by flailing an unspecified number of texture brushes around until the canvas started to resemble stains and scratches. If you squinted a lot.)
Then in texture paint mode I duplicated the draw brush twice and set up one texture for each copy. With random tiling enabled the brushes worked pretty decently. And then the texture-fu fight began. Eevee seems to have an issue when loading textures. So every time Blender crashed (which was pretty often) I had to toggle “Use Nodes” on every material to get the textures back. Then there was the thing with “Save all images”. While I greatly appreciate the thought behind it, it only seems to work if you a) manually save your texture first and b) your textures are on the same folder level as your project. Mine weren’t (I put them into a folder one level down) and I ended up with a couple of textures not saved. And then it was just minor annoyances. Textures registering as missing even if you had paint slot selected, changes not refreshing in viewport until you zoomed in and out… On the whole I’d wait for beta at least before trying this again.
So, here are the renders. The first one is clean, without textures, the second one has the roughness and grunge applied. Oh, and I forgot to say that I reworked the table material and compositor effects because… why not. 🙂


EDIT: And here is a Cycles render for comparison
