Reply To: BC4-1810 Homework, Ben Reichel

Forum Archive BC4-1810 Homework, Ben Reichel Reply To: BC4-1810 Homework, Ben Reichel

#43350
Kent Trammell
Participant

    @notcastanza Kudos for injecting color symbology into your render. That’s an excellent tool for conveying undertones of meaning. I’m trying to remember back to college when we studied the various meanings of color..as I remember, purple represented “royalty” or ‘nobility” which is why Jesus was often depicted with a purple sash or robe in renaissance paintings. That’s not to say that purple doesn’t mean also mean “sinister” in other contexts. Colors mean different things to different cultures. Still the effort is a big step in the right direction!

    I have a few notes:

    •  Rim light confusion: I see a distinct rim light effect on the black (skin) shader, which I think its primarily being achieved with the fresnel trick. However I don’t see it so much on the other materials. For believability I recommend being consistent with rim light both in lighting and shader tricks.
    • Color variety too random: The material colors range from brown, yellow, black, purple, orange, with a navy blue-ish-purple for a background. They tend to clash together more than they compliment each other. I would recommend leaving the model grey or a single color and concentrating the fill light to be purple, to emphasize the sinister undertone you were going for.
    • Character looks cut and pasted over the background: I’d like to see more interaction between the character and the background. Rendering them together is the best way to do this. Right now it looks like you lit+rendered the goblin separately and composited it over a background color.

    Overall it’s a B from me 👍