The basic shape of the Night’s Edge is surprisingly difficult to model; it will probably end up with less embellishments than I originally planned.

I have a problem with the round parts. They aren’t high poly enough for the smooth shading to really work on them, as you can see here:

(I hadn’t smooth shaded the hilt yet when I took this screenshot.) In this image, the blade has smooth shading on, but the hole still appears faceted. Is there a way to increase the poly count without redoing the entire blade?