@williamatics I see, so there won’t be any nicks and dings. Well the light dust and grime will be interesting to see. Sorry if I’m being to nitpicky. My point is to encourage you to think through the object to ensure it can be relatable; to ensure it’s believable.
Things like dents and dings to reveal the non-anodized metal underneath as well as dust and grime are ways to make a 3D asset believable. It sounds like you’re thinking things through well enough though, so I’ll trust you and bump your grade up to an A 🙂