WIP 14: Environment details
I was lucky enough to find an effect I like. It looks a bit painterly and geometrical at the same time, and (at least for now) I think it fits the mood I’m after.

Here is a node tree for one of the bushes. I’m almost ashamed to admit that the whole look is driven by one colour ramp:

I found out that the third parameter in Voronoi Texture (currently set to 2nd Closest) can produce interesting results, so I just ran with it. (I don’t pretend to know how the procedurals work exactly. I just push and pull until it looks like… something.) And I was so happy that it did something that I applied it everywhere. Even in the background. I might need to re-think that in the final render, but it can stay for now.