WIP 12: Wood and metal materials
Not too much to mention in this update, because I mostly followed the techniques demonstrated in chapter 2 and 3. I did invert my dirty vertex information and I used a few more procedural effects, but that’s about it. I ended up with more materials than I anticipated because the UVs weren’t rotated consistently. So the stretched noise that worked well on the stave was cutting across the boards on top. That’s definitely something I should keep an eye on in the future.
