WIP 6: Adding final touches
Next I’m going to add a tap (as @notcastanza correctly guessed). For these kinds of shape I like to use the screw modifier. It’s almost like magic. You add a plane, merge all the vertices into one and then extrude your profile shape. Add the Screw and SubSurf modifiers and voila: a tap base:

The good thing about this is that it’s non-desctructive – you can change your profile as much as you like.
The last object I made was a tankard. And of course I used the barrel base (but I created new hoops and the handle). The handle didn’t come out as I imagined it, but oh well.
