
I feel like I finished texturing at least all the dented and worn bits that I modeled, I really like how the larger blade turned out. Because I placed everything on one texture map I tried to make the guard and handle colors sort of halfway between the two blade colors and I’m okay with it but I wish I had some stronger fundamental knowledge of color theory to better approach these choices.
My goal for the Sunday deadline is to also texture a non worn version of each blade, the flame shaped guard, and the other handle wraps.