@drgnclw Thank you for the encouragement!
@theluthier Ah, that makes it a lot clearer how much that bit of additional lighting and darkening really gives the impression of depth, thank you! I’ll be sure to add edge highlighting to my next texturing passes!
@otowa Thanks! Although I haven’t directly posted in your homework thread, I’ve really enjoyed following along with your Katana project! The saya especially is looking awesome!
I took a step back from texturing and modeled and beat up a second blade, to sort of clear my head and mentally organize what and how I want to really texture my official homework submission. I noticed that in a few other homework threads, a UV grid textured version of the meshes was shown so I’m including one as well.

I went off to Artstation and SketchFab to collect references of some models and textures that I’d like my textures to strive towards.
I dropped them all into PureRef and I’ll use them as reference for my next attempt at texturing where I think I’d like to try restricting my color pallet slightly, increasing the saturation and value of the colors, and definitely incorporating edge highlighting!