@n647 I’m hyped about this. I was hyped before you added the victorian details and now…it’s just a game-set-match example of modifier power. I hope you don’t mind, but I intend to explore your scene during the stream tomorrow to analyze your modifier setup in detail. Anyhoo, it’s an A++ in my book.
PS: Very interesting idea about a “Collections Modifier” function. I can see how that would be useful. If you’re up for it, while it’s fresh, it’d be a great time to pass that idea over to the Blender devs. Who knows – maybe that will cause it to become a thing.