@bsdwerbeagentur Well what I actually did in this render was to place a Plane behind the model, then give it a material with the Principled BSDF shader, ramped the Metallic to 1 and set the roughness to 0.1, which caused the HDRI to reflect in a blurry manner. Though surely you could blur the HDRI/background image with enough DoF, no? I haven’t experimented enough to find out.